AI Insights · Timothy · October 2021
Top 5 Sandbox Games on Android in Turkey: Q3 2021 Performance
Explore the performance trends of the top 5 sandbox games on the Android platform in Turkey for Q3 2021, including weekly downloads, revenue, and active users.
Performance of Top 5 Sandbox Games on Android in Turkey in Q3 2021
In Q3 2021, the top sandbox games on the Android platform in Turkey showed varied performance trends in weekly downloads, revenue, and active users. Here’s a detailed look at the top 5 games:
Roblox
Roblox from Roblox Corporation saw notable fluctuations in weekly downloads, peaking at approximately 104K in mid-July and dropping to around 64K by early September. Weekly revenue remained relatively stable, averaging around $57K to $63K, with a high of nearly $65K in late July. Active users showed a slight dip from around 4M to 3.8M in September, before bouncing back to 4.4M towards the end of the quarter.
Minecraft
Minecraft by Mojang experienced a steady decline in weekly downloads, starting from 633 and dropping to 388 by the end of September. Revenue also showed a downward trend, beginning at $8.7K in late June and decreasing to $4.4K by the end of the quarter. Active users decreased from approximately 46K to 33K throughout the same period.
Growtopia
Growtopia from Ubisoft Entertainment exhibited consistent weekly downloads, averaging around 1.6K to 2K. Revenue peaked at $1.3K in late June and saw a gradual decline to around $600 by the end of September. Active users also showed a downward trend, decreasing from approximately 22K to 17K over the quarter.
Blockman Go
Blockman Go by Blockman GO studio experienced fluctuations in weekly downloads, starting at 12.6K and spiking to nearly 15K in mid-August before settling at around 10K by the end of September. Revenue was relatively stable, averaging around $400 to $700 weekly. Active users saw a slight decline from 220K to approximately 193K.
Block Craft 3D: Building Game
Block Craft 3D: Building Game by Wildlife Studios showed a significant drop in weekly downloads from around 86K in late June to approximately 12K by the end of September. Revenue followed a similar trend, starting at $200 and ending at $170 weekly. Active users decreased from over 600K to approximately 314K throughout the quarter.
These insights come from Sensor Tower, providing detailed analytics on app performance. For more comprehensive data and trends, visit Sensor Tower.